Legendary Broken Player - VRMMORPG

Chapter 635: Chapter 635 - Golem Frame Construction



Chapter 635: Chapter 635 - Golem Frame Construction



[Elemental Forge Storage (Utility Skill) Lv. 1]

[A pocket dimension tailored for storing golems. Storage slots are based on the golem's Grade, with each Grade requiring a specific number of slots.]

[Slot Allocation by Grade:]

[ - Common: 1 slot each.]

[ - Rare: 1 slots each.]

[ - Elite: 2 slots each.]

[- Epic: 3 slots each.]

[-Unique: 5 slots each.]

[- Legendary: 12 slots each.]

[Total Slots Available: 0/10]

This skill was a dimensional storage skill specifically designed for storing golems. However, due to the current limitations of the skill, Broken wasn't able to store Blackthorn Golem inside.

Wait!

A sudden thought struck him-didn't he now have a private pocket dimension of his own? Could he store Blackthorn there instead?

"Cecilia," he called, "can I store a golem inside the pocket dimension?"

"Yes, Master. You can store a golem, provided you can lift the golem's weight within your carry capacity."

"Damn it!" Broken muttered, rubbing his forehead in frustration.

He had completely forgotten about that limitation!

With Blackthorn's enormous size and weight, it was far beyond what he could handle physically.

So much for that workaround.

"Alright, looks like I'll have to wait until the skill levels up," he sighed.

Once the skill improves, I'll finally be able to carry that oversized Gorilla Statue with me wherever I go.

He continued analyzing the rest of his skills.

[Golem Frame Construction (Production Skill) Lv. 1]

[Construct golem frames that dictate the physical structure, utility, and capabilities of the golem. The material quality influences the resulting Grade, while design complexity impacts the Tier.

Practical Designs: Focus on functional forms like humanoids, crawling creatures, four-legged beasts, or wheeled constructs. Excessively dynamic mechanics (e.g., too many moving parts) reduce Grade and Tier.]

[Limited to solid materials.]

Finally, Broken delved into the most crucial skill of the Elemental Forger class: Constructing the Golem Frame.

Now, activating the skill brought up an incredibly sophisticated UI, designed to guide him through the process of creating a golem's frame.

The system offered a variety of standard templates to choose from, including humanoid and beast forms. But the real potential lay in its advanced customization tools:

3D Design Mode: Broken could directly design the golem's form in a fully rendered 3D environment.

2D Scan-to-3D Conversion: Alternatively, he could upload a 2D drawing, which the system would convert into a 3D model.

Damn, this is incredible!

The possibilities were endless. With these features, no special crafting skills were required- just creativity and time. And with the scan function, Broken realized he could even ask others to draw unique golem designs for him, then scan them into the system to bring them to life. What if I commissioned someone with artistic talent to create something outrageous for me? he thought, already intrigued by the idea.

For now, though, he decided to keep it simple. At the early stages of mastering the class, a humanoid form would suffice. He could focus on filling it with high-quality materials to maximize its grade and potential.

The skill documentation clarified an important limitation: the shape of the golem could not be entirely random, as it significantly influenced the golem's Grade and Tier.

Broken noted the distinction between these two concepts:n/ô/vel/b//in dot c//om

Golem Grade:

This referred to the overall quality and rarity of the golem, akin to item grades such as Common, Rare, Epic, and so on. It was heavily influenced by the materials used in constructing the golem.

Golem Tier:

This determined the functionality and complexity of the golem and was divided into five tiers:

Tier 1: Basic functionality (e.g., vision, basic movement).

Tier 2: Offensive capabilities, such as the ability to wield weapons or natural attacks like

claws.

Tier 3: Defensive enhancements, including armor or elemental resistances.

Tier 4: Self-repairing abilities, allowing the golem to recover over time.

Tier 5: Advanced tools and utilities, such as flight, additional limbs, or other specialized features.

To achieve a higher Tier, the design had to align with the functionality he wanted to unlock. Random or chaotic shapes risked limiting the golem to lower Tiers, no matter how high the Grade of the materials used.

This made design precision crucial. If he wanted to create a truly powerful golem, he needed to think strategically about its form and purpose.

Broken sat silently for a moment, absorbing all the information about golem creation. It was a lot to process, but he had already started forming a strategy. He also discussed it with Aerin, hoping her perspective might offer some clarity.

"I'll help you come up with a solid design for your first golem," Aerin said with a smile.

"Yes," Broken agreed. "The core of this class is really just about choosing the right form for

the golem."

Aerin nodded. "If you get too greedy with the design, the results will end up disappointing."

Broken nodded as well. "Exactly. That's why the standard humanoid golem shape seems like

the safest option."

"Especially if you're planning to create guards for your town," Aerin added.

Unfortunately, Broken could only control two golems at the moment. This meant his best option was to focus on crafting one extraordinary golem since he couldn't manage a large number of normal ones.

Because of this limitation, he needed to fully invest in this class to level up quickly-so he could gain the ability to control more golems as soon as possible.

In the end, the conclusion was simple: just try it. There was no harm in experimenting, especially with basic materials to test the mechanics. But the temptation to use rare materials

for a more ambitious creation tugged at him.

Should I start small, or dive straight in with something extraordinary?

Deciding to leave that question for later, he moved on to the final skill on the list:

[Elemental Blueprint Synthesis (Production Skill) Lv. 1]

[Design and save blueprints for custom golems to ensure consistent replication and ease of

future construction.

There is a slight, unpredictable chance of blueprint creation failure.

The precise risk of failure depends on the complexity of the design and the synergy of

materials used.

Save up to 3 blueprints.]

This skill was straightforward but incredibly valuable. It allowed Broken to turn his creations into blueprints, which could then be used to replicate the golems with consistency.

The risk of blueprint failure added a layer of unpredictability, but the chance seemed tied to how complex the design was and how well the materials worked together.

He could experiment until he perfected a design, then immortalize it as a blueprint for future

use.

The ability to save up to three blueprints at this level was incredibly practical for mass production. However, even though he could only activate two golems at a time, that didn't mean he couldn't create as many as he wanted.

He could craft any golem he needed and activate them interchangeably depending on the

situation.

Especially if he designed something like a Knight Golem with several backups-when one golem was destroyed, he could simply activate the next one.

Broken carefully reviewed and summarized the skills of his Elemental Forger class.

Golem Synergy Network: Groups multiple golems into a single network for coordinated

actions.

Summon Elemental Golem: Summons golems from distant locations.

Golem Core Forging: Produces Golem Cores, which act as batteries to power golems.

Elemental Command Slots: Determines the total number of active golems Broken can control

at once.

Elemental Forge Storage: Dimensional storage for storing the golems.

Golem Frame Construction: Used to construct the golem's body.

Elemental Blueprint Synthesis: Save completed golem designs as blueprints.

"Alright, it's not too complicated. Let's get straight to practice!"

***

(Author's Note:)

Where are all of Freya's fans hiding? Even Freya herself is starting to wonder if you still love

her! Charmelyn has suddenly climbed the character rankings and overtaken her spot!

And Ivana fans, are you okay over there? Because Goddess Akidia is creeping up fast and might

overtake her any moment now...

Take a peek at the character rankings-have you cast your support for your favorite yet? Don't let them fall behind! Go show your love and make your votes count![]

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